Spy Game
Spy Game evolved from an earlier photography experiment into a Unity LAN social-stealth game. I built a shared scene where players moved among wandering NPCs, used dance and other character animations to imitate them, and interacted through networked gameplay systems.
Role: Gameplay & multiplayer developer. Status: Playable Unity LAN game ยท Archived.
Visit the official site
Evidence
- Temp Multiplayer project README - Public project scope, setup, and omitted-environment boundary.
- LAN demo scene - Host/client spawn points, interaction zone, QTE, and customization wiring.
- Networked player controller - Movement, jumping, ownership, and talk, dance, and wave animations.
- LAN gameplay systems - NPC wandering, interaction-zone, QTE, camera, spawning, and network UI code.
Back to the Spy Game world