Tavern
Tavern is ChipsAI's Unity showcase for designer-directed NPC decisions inside game-owned rules. A teammate built the scene, staging, animation, and HUD. I built the AIDR integration surface that starts the demo from a persona, finalizes decisions at action cues, and exposes a manual decision workbench.
Role: AIDR integration · Unity showcase built with a teammate. Status: Showcase · Live integration in development.
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